About us...

Elmar Eisemann


Associate Professor at Telecom ParisTech

Elmar Eisemann is an associate professor at Telecom ParisTech. Before, he was a senior scientist heading a research group in the Cluster of Excellence (Saarland University / MPI Informatik) until December 2009. He studied Mathematics (Cologne) and Computer Science (Ecole Normale Superieure Paris). He obtained a Master's (2004) and PhD. degree (2008) in Mathematics / Computer Science from Grenoble Universities. He worked at MIT (2003), UIUC (2006), and Adobe (Seattle - 2007, Boston - 2008). His interests include real-time and perceptual rendering, alternative representations, shadow algorithms, global illumination, and GPU acceleration techniques. He published several articles at various conferences, book chapters, and journal papers. He was local organizer of EGSR 2010 and received the Eurographics Young Researcher Award in 2011.


 

Michael Schwarz

Michael Schwarz received a Diploma in 2005 and a Ph.D. in 2009 from the University of Erlangen-Nuremberg. His graphics-related research interests include real-time computer graphics, GPU techniques, global illumination, procedural modeling, scalable approaches, and perception-aware graphics.


Ulf Assarsson


Associate Professor at Chalmers University of Technology

Ulf Assarsson is an assistant professor in the Department of Computer Science and Engineering at Chalmers University of Technology in Goteborg, Sweden. He received his M.Sc. in Engineering Physics in 1997 and Ph.D. in Computer Graphics in 2003, and he is now head of a research group focusing primarily on real-time and non-real-time soft shadows as well as ray tracing, GPU-techniques and global illumination.


Michael Wimmer


Associate Professor at the Vienna University of Technology

Michael Wimmer is an associate professor at the Institute of Computer Graphics and Algorithms of the Vienna University of Technology, where he received an M.Sc. in 1997 and a Ph.D. in 2001. His current research interests are real-time rendering, computer games, real-time visualization of urban environments, point-based rendering and procedural modeling. He has coauthored many papers in these fields, was papers co-chair of EGSR 2008 and is papers co-chair of Pacific Graphics 2012.